[WEEK 3] - Devlog


Asset Implementation in the Game 

 Once several assets are completed, the next step is to integrate them into the game project. This process involves incorporating 3D models, textures, and animations into the game engine. Environmental assets, such as caves and debris, are placed according to the level design created during the level blocking stage. This ensures that the assets are not only visually appealing but also support player paths, platforming challenges, and other gameplay elements. Developers also configure the physical properties of the assets, such as collision settings, to ensure realistic interactions with the main character and enemies.

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